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Masks of the Void

Level Designer

Description

Masks of the Void is a Rogue-lite action role-playing game in which you wear powerful masks that grant you unique powers. Players can level up their abilities and trade them for upgrades as they continue their journey.

Masks of the Void Gameplay

The Story

Masks of the Void sees Iret try to save her Boreal Island home, under imminent threat by the realm-eating god-like being, the Everlasting Night. Guided by her adopted father, Dr. Herdesett, Iret gains access to the potent Astral Masks with the help of a mysterious stranger. Repeatedly traveling to the storm-battered Vortex, a fragmented dimension closest to the Entity, Iret comes face to face with powerful warped Echoes and a darker future self.

Iret must gain not only enough Astral Masks, power, and skill to vanquish the Everlasting Night for good, but also enlist the aid of secretive supporting characters she will encounter along the way. Time and time again, Iret will have to face the potent dangers on her repeated journeys through the dangerous Vortex and Astral Planes until, at last, she is ready to face the Entity. How and when she will finish her fight with the Everlasting Night depends on the choices she made in the previous loops. The balance between light and dark is key in allowing Iret to understand how to harness the Maks of the Void’s ultimate power.

Overview

Role: Level Designer

Company: Rolldbox Games

Publisher: Forthright Entertainment

Genre: Rogue-lite RPG

Engine: Unreal Engine 5

Platform: PC (Steam)

Role and Responsabilities:

  • Redesigned the "Vortex" level using advanced level design techniques to make it more unique, engaging, and replayable, enhancing player retention and satisfaction.

  • Designed a procedural sub-level system inspired by rogue-lite room mechanics, ensuring fresh and dynamic encounters in every run, increasing gameplay variety and longevity.

  • Developed core gameplay systems and enemy behaviors, crafting strategic encounters that reinforce the rogue-lite experience and keep players challenged and engaged.

  • Created an innovative boss room, leveraging a ring-based system similar to Fortnite to heighten combat intensity, pacing, and player decision-making during boss fights.

  • Developed a new build system with unique item synergies, allowing each mask to support distinct playstyles, deepening player agency, and enhancing the overall gameplay loop.

Level Designer

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